Why god hates Teemo! This cute champion that all of us play at less one time in our lol life. A champion that we love to play and hate when play against.
So there are over 32 million players now. So,
There are 106 champions in the game currently. On average, a champion gets killed 712,643.68 times a day. 3.2% of all champion deaths are Teemo's, 2,000,000 per day.
Assuming equal distribution of player skill, balanced gameplay, and player preference,
Conclusion: People hate Teemo 2.81 times more than the average champion.
Other Teemo related maths:
Teemo has been killed more than 483,870,967.74 times. (Most likely much more, since many more champions have been released)
Every second, 23.15 Teemos are being killed.
Of the Teemos being killed every second, 1.12 Teemos are being killed by bots.
About 700 Teemos died while you were reading this.
So there are over 32 million players now. So,
There are 106 champions in the game currently. On average, a champion gets killed 712,643.68 times a day. 3.2% of all champion deaths are Teemo's, 2,000,000 per day.
Assuming equal distribution of player skill, balanced gameplay, and player preference,
Conclusion: People hate Teemo 2.81 times more than the average champion.
Other Teemo related maths:
Teemo has been killed more than 483,870,967.74 times. (Most likely much more, since many more champions have been released)
Every second, 23.15 Teemos are being killed.
Of the Teemos being killed every second, 1.12 Teemos are being killed by bots.
About 700 Teemos died while you were reading this.
Lets talk about him with a little summary.
Lore
Teemo is a legend among his yordle brothers and sisters in Bandle City. As far as yordles are concerned, there is something just slightly off about him. While Teemo enjoys the companionship of other yordles, he also insists on frequent solo missions in the ongoing defense of Bandle City.
Despite his genuinely warm personality, something switches off inside Teemo's mind during combat so that the lives he must end while on patrol do not burden him. Even as a young recruit, the drill instructors and other trainees found it a little disconcerting that, while Teemo was normally charming and kind, he turned deadly serious and highly efficient the minute combat exercises began. Teemo's superiors quickly steered him toward the Scouts of the Mothership, which is one of Bandle City's most distinguished Special Forces unit alongside the Megling Commandos.
While most yordles do not handle solo scouting missions with a great deal of finesse, Teemo is remarkably efficient at them. His record of success in defending Bandle City from infiltrators easily makes him one of the most dangerous yordles alive, though you'd never know it by having a cup of honey mead with him at his favorite inn.
Bandle City chose Teemo as their first champion for the League, and he has taken to it like a duck to water. His signature weapon - a blowgun - uses a rare ajunta poison he personally gathers from the jungles of Kumungu. To help cope with his lengthy periods of isolation, Teemo recently struck up a friendship with Tristana, a fellow League champion and fellow member of Bandle City's Special Forces. This connection is healthy for both yordles, though now Valoran's voracious media outlets circulate rumors that the friendship is turning into a romantic relationship. Regardless, Teemo is a crowd favorite in the League of Legends, and a pint-sized foe that many have come to fear.
Abilities
Camouflage (passive): This passive allows you to stealth by ceasing movement and attack for a few seconds. It can be difficult to make use of effectively, but it offers a few defensive options and some offensive potential as well. You'll generally use the stealth either for survivability purposes (to lose pursuers) or for the AS steroid upon breaking stealth. You can press S to prevent Teemo from automatically acquiring a target, allowing you to stealth near enemies.
Tips and Tricks:
Camouflage is a great way to defend against a level 1 invade without putting yourself at risk.
While laning, you can stealth inside the brush for faster last-hitting and/or harass if you can spare the time to stealth.
Stealth before taking an objective like Dragon or Baron to increase your DPS when your team is ready to start it.
Camouflage gives you an edge in an ambush because of the DPS increase and the element of surprise. You can use it to catch roaming enemies as long as you can duel them (or you have backup from your team).
Camouflage can be interrupted if Teemo is knocked back by enemy spells like Monsoon or Stand Aside.
Blinding Dart (Q): For bruiser Teemo, this ability is used primarily to ensure you can win trades against autoattackers during the laning phase. Combined with his strong harass and range advantage over most top laners, Teemo can use Blinding Dart to buy himself a few seconds of protection from enemy autoattacks. In team fights you'll usually want to cast Q on the enemy AD carry if you can reach them or one of the enemy bruisers if you're peeling for one of your own carries.
Tips and Tricks:
Blinding Dart deals decent damage on its own, so you can incorporate it into your harass for a bit more punch, especially if you max it second.
Watch out for champions that can use abilities during your blind. Sometimes stopping their autoattacks won't outright win you the trade.
You can use Blinding Dart to mess up your opponent's last-hits if you can spare the mana to do so.
Move Quick (W): This is a small but significant ability that gives Teemo a movement speed advantage over all but the quickest champions. Keep in mind that the passive only deactivates upon receiving damage from champions or turrets, so minion aggro won't cancel it. You can activate the ability to give yourself a short, uninterruptable MS boost which comes in handy for chasing or fleeing.
Tips and Tricks:
Try to avoid taking any counter-harass while kiting to keep Move Quick's MS bonus active.
Many champions have gap closers to close the distance, but usually with relatively long cooldowns. Activate Move Quick to create some distance after you lose the passive.
Teemo is quite vulnerable to CC, especially long duration slows and stuns. Generally you'll want to wait until the slow or stun expires before activating Move Quick or the short boost will go to waste.
Toxic Shot (E): This is Teemo's primary source of damage. Toxic Shot gives Teemo a lot of extra harass potential without costing any mana. Since this ability is always active and is procced by autoattacks, you'll draw minion aggro whenever you harass. Toxic Shot has an extra on-hit proc in addition to the poison, so it scales nicely with attack speed.
Tips and Tricks:
Toxic Shot requires you to draw minion aggro to harass. Break aggro quickly by stepping into brush in between shots to avoid a lot of damage from minions.
The poison effect is easily proccable and long-lasting, so it's a great way to annoy champions who have passives that require taking no champion damage for a certain amount of time (e.g. Granite Shield, Perseverance, Strut)).
As long as your poison is ticking, you are dealing spell damage to your target. Keep this in mind when harassing near an enemy turret since you'll draw turret aggro until the poison stops ticking.
If you are leashing and/or helping your jungler clear a smaller camp at level one, you might want to delay taking Toxic Shot so you don't accidentally kill anything with the poison.
Noxious Blast (R): Teemo's ultimate ability uses an ammo system rather than a lengthy cooldown. You can store up to three mushrooms which cost mana to place but otherwise have pretty much no cooldown (CDR reduces it takes to store new mushrooms). Each mushroom takes one second to activate when placed. Mushrooms grant a small amount of vision, and persist for 10 minutes or until activated or destroyed. Mushrooms slow and deal damage over time when detonated as well as revealing the enemies affected for a short time. Mushrooms are stealthed and can only be destroyed when they are detected with true sight.
Tips and Tricks:
Mushrooms can slow down enemies very effectively when placed in narrow choke points.
Placing mushrooms inside bushes will give you sight inside the brush until the mushroom is destroyed or expires.
Mushrooms are not wards. They can be cleared more easily and give much less sight. Don't stop buying wards just because you hit level 6.
Mushrooms are great deterrents to ganks if you can predict enemy gank paths and prepare accordingly. Use them to lane and split-push more safely.
If your melee opponent is 'all-inning' you, you can place a shroom directly on top of them between auto attacks to increase your dps slightly and prevent their escape.
You can place Mushrooms in your desired escape path(s) to escape pursuers. Try to prepare this ahead of time so you don't have to stop and cast Noxious Trap while you're fleeing.
Pros/Cons
Pros
+Extremely strong ability to kite and harass.
+Counters a good number of top laners, namely autoattackers.
+Strongest level 1-2 top laner in the game with this setup.
+Decent escapes with Move Quick and Noxious Trap.
+Excellent split-pusher due to his mushrooms and speed.
+Deals a lot of mixed damage which is hard to build against.
+Can peel bruisers off of your carries late game.
+Can farm safely and harass easily using his ranged attacks.
+One of the only champions in the game with a blind.
Cons
-Camouflage is useless most of the time.
-Doesn't have any damage steroids besides his passive.
-If he's caught, he's rather vulnerable to chain CC.
-Very little CC to speak of, necessitating a Frozen Mallet to kite.
-Doesn't have a power surge at 6 when he gets his ultimate.










Teemo ¬¬
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